There’s also a small robot called Max whose blips and beeps are very reminiscent of the robots R2-D2 (see Star Wars – Episode IV: A New Hope) and BB8 (see Star Wars – Episode VII: The Force Awakens). identically-looking Micro and Luc who always send Henry to the other one for tasks and mostly communicate via technology, or Cobra, a woman who’s very cold from the outside, but who still wants to connect to her team mates. Despite not being very deep, all of them are fairly memorable, e.g. This isn’t to say that one won’t feel attached to the characters. But this is generally true for all conversations that could have been shorter, too. Granted, he’s an insecure nerd, but compared to the rest of the team and especially Isis, his dialogue and comments are more miss than hit at times, which can be seen in unnecessarily long monologues. It’s somewhat disappointing that Henry Dijon, as much as he likes to be a mix of Indiana Jones and Sherlock Holmes, remains pretty boring. The team of archaelogists is soon joined by Isis, an Egyptian goddess who is the most interesting character of the lot. In the case of Henry, he even makes drawings of his discoveries, trying to figure out how everything works and how it’s related to a lost human civilization. It’s probably the setting that keeps the player going, as exploring a world that is all too familiar is seen through different eyes after it has collapsed and is mostly forgotten. The finale is much more exciting, as is the emotional ending, but it takes a while before one reaches both. As it turns out, the old Egyptian god Seth is behind the kidnapping, but one can’t take him seriously, because he stays too much in the background and his art design is unintentionally funny. Unfortunately the story isn’t very exciting, as the rescue mission takes too long. Considering that most of these facts are taken for granted due to history books, it makes for a perfect parody on modern history and archaeology. The main idea of a team doing research on human history by trying to figure out how their ancestors lived and behaved is a great proposition, especially since most of the conjectures are wrong and lead to various hilarious misunderstandings. In the year 5000, detective/archaeologist Henry Dijon and his team have to find professor Totel who has been kidnapped, while searching for the mysterious lost city of Mutropolis. (Spain 2021, developer: Pirita Studio, publisher: Application Systems Heidelberg, platform: PC) So far I'd give it a 8/10, but considering the pixel hunting and the other pet peeves let's skim it down to 6/10.Pirita Studio and Application Systems Heidelberg‘s point-and-click adventure game Mutropolis turns archaeology into detective work. (screw you) The story is intriguing so far, good setting, and pushes me to progress. Right mouse click do absolutely nothing, but at least you can use the mouse wheel or "I" to bring down the inventory. Decent interface, but here's another thing I bloody hate - it's designed for tablets. I don't want to comment this issue further, I bloody hate it and pixel hunt shouldn't exist anymore in this age. some are memory-related and force you to go back to locations to check stuff again if you forgot a step (no, the main character doesn't take notes), I encountered another one that I solved by chance because the item wasn't collectable the first time I found it and it changed its significance later on, and I'm finding that the game is actually really hard. Puzzles are quite good so far, with puzzle chains and more puzzles available at the same time so you can switch at your leisure. You know, the generic empty hand movement when you use an item? Yeah, there's a lot of that. They're also super stiff in this game, and there aren't many. I really like the art style (reminds me a lot of Broken Age), but I detest those stupid flash game animations.
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